Umbral Horror Deck Breakdown

Cards Usage Statistic

Main Deck

Gorgonic Umbral Horror
Gorgonic Umbral Horror
Gorgonic Umbral Horror
DARK 4
Gorgonic Umbral Horror
  • ATK:

  • 1200

  • DEF:

  • 0


You cannot Special Summon from the Extra Deck, except "Number" Xyz Monsters. You can only use each of the following effects of "Gorgonic Umbral Horror" once per turn. If you control no monsters, or all monsters you control are "Umbral Horror" monsters: You can Special Summon this card from your hand, and if you do, add 1 non-Rock "Umbral Horror" monster from your Deck to your hand. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Shining Umbral Horror
Shining Umbral Horror
Shining Umbral Horror
LIGHT 4
Shining Umbral Horror
  • ATK:

  • 0

  • DEF:

  • 2000


If you Normal or Special Summon an "Umbral Horror" monster(s) and/or a "Masquerade" Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, and if you do, draw 1 card, then if you drew an "Umbral Horror" monster, you can Special Summon it. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Shining Umbral Horror" once per turn.

Thousand Umbral Horror
Thousand Umbral Horror
Thousand Umbral Horror
DARK 4
Thousand Umbral Horror
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY; place 1 "Seventh Barian's" from your hand or Deck face-up in your Field Zone, also you cannot Special Summon from the Extra Deck until the end of your next turn, except Xyz Monsters. If an Xyz Monster(s) is Special Summoned while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you take no effect damage from your card effects for the rest of this turn. You can only use each effect of "Thousand Umbral Horror" once per turn.

V Umbral Horror
V Umbral Horror
V Umbral Horror
DARK 4
V Umbral Horror
  • ATK:

  • 500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 "Umbral Horror" monster from your Deck to your hand, except "V Umbral Horror". You can banish this card from your GY, then target 1 "Masquerade" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number" monster that is 1 Rank higher than that monster you control, by using it as material (this is treated as an Xyz Summon, transfer its materials). You can only use each effect of "V Umbral Horror" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Barian's Hope
Barian's Hope
Barian's Hope
Spell Normal
Barian's Hope

    Special Summon 1 "Umbral Horror" monster or "Masquerade" Xyz Monster from your hand or GY, then you can make the Levels of all "Umbral Horror" monsters you control become the Level of 1 "Umbral Horror" monster in your field or GY. You can banish this card from your GY, then target 1 Xyz Monster you control; attach 1 "Number" Xyz Monster from your Extra Deck or GY to it. You can only use each effect of "Barian's Hope" once per turn.

    Seventh Ascension
    Seventh Ascension
    Seventh Ascension
    Spell Normal
    Seventh Ascension

      Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

      Seventh Barian's
      Seventh Barian's
      Seventh Barian's
      Spell Field
      Seventh Barian's

        Each player can only Special Summon non-"Number" monsters from the Extra Deck twice per turn while this card is face-up on the field. You can only use each of the following effects of "Seventh Barian's" once per turn. During your Main Phase: You can add 1 "Umbral Horror" monster from your Deck to your hand, then discard 1 card. During the End Phase: Each player takes 400 damage for each Xyz Monster on the field.

        Seventh Tachyon
        Seventh Tachyon
        Seventh Tachyon
        Spell Normal
        Seventh Tachyon

          Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

          Barian's Seal
          Barian's Seal
          Barian's Seal
          Trap Counter
          Barian's Seal

            When your opponent activates a Spell/Trap Card, or monster effect, while you control a "CXyz" monster or a "Number C" monster with a number between "101" and "107" in its name: Negate the activation, then you can attach 1 monster from either field or GY to 1 Xyz Monster you control. You can banish this card from your GY; Special Summon 2 "Umbral Horror" monsters from your GY. You can only use 1 "Barian's Seal" effect per turn, and only once that turn.

            Extra Deck

            CXyz Chaos Barian Hope Dragon
            CXyz Chaos Barian Hope Dragon
            CXyz Chaos Barian Hope Dragon
            DARK
            CXyz Chaos Barian Hope Dragon
            • ATK:

            • 0

            • DEF:

            • 0


            3+ Level 7 monsters You can also Xyz Summon this card by using 1 "Number C" monster you control with a number between "101" and "107" in its name (transfer its materials). Gains 1000 ATK for each material attached to it. While this card has a "Number C" monster as material, your opponent cannot add cards from the Deck to the hand, except by drawing them. Once per turn: You can detach 1 material from this card; attach the top 2 cards of your opponent's Deck to this card.

            Number 104: Masquerade
            Number 104: Masquerade
            Number 104: Masquerade
            LIGHT
            Number 104: Masquerade
            • ATK:

            • 2700

            • DEF:

            • 1200


            3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

            Number 104: Masquerade Vain
            Number 104: Masquerade Vain
            Number 104: Masquerade Vain
            LIGHT
            Number 104: Masquerade Vain
            • ATK:

            • 2700

            • DEF:

            • 1200


            3 Level 4 monsters Once per turn: You can detach 1 material from this card; add 1 "Barian's" Spell/Trap from your Deck to your hand. A monster that was Xyz Summoned using this card on the field as material gains this effect. ● If it is Xyz Summoned: Activate this effect; your opponent can banish 4 monsters with different Attributes and 1 Spell from their Deck. If they do not, you banish the top 10 cards of their Deck. You can only use this effect of "Number 104: Masquerade Vain" once per turn.

            Number C104: Umbral Horror Masquerade
            Number C104: Umbral Horror Masquerade
            Number C104: Umbral Horror Masquerade
            DARK
            Number C104: Umbral Horror Masquerade
            • ATK:

            • 3000

            • DEF:

            • 1500


            4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.

            Number C104: Umbral Horror Masquerade Victory
            Number C104: Umbral Horror Masquerade Victory
            Number C104: Umbral Horror Masquerade Victory
            DARK
            Number C104: Umbral Horror Masquerade Victory
            • ATK:

            • 3000

            • DEF:

            • 1500


            4 Level 5 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; destroy it. If this card battles an opponent's monster, during damage calculation: This card's ATK/DEF become that opponent's monster's ATK or DEF (whichever is higher) +100 during damage calculation only. If this card destroys a monster by battle: Send 1 random card from your opponent's hand to the GY, and if you do, halve your opponent's LP.

            Number F0: Utopic Future Zexal
            Number F0: Utopic Future Zexal
            Number F0: Utopic Future Zexal
            LIGHT
            Number F0: Utopic Future Zexal
            • ATK:

            • 0

            • DEF:

            • 0


            2 Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects.

            Main: 55 Extra: 15

            3 copiesArtifact Lancea 3 copiesArtifact Lancea
            Artifact Lancea
            LIGHT 5
            Artifact Lancea
            • ATK:

            • 1700

            • DEF:

            • 2300


            You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


            1 copyDimension Shifter
            1 copyDimension Shifter
            Dimension Shifter
            DARK 6
            Dimension Shifter
            • ATK:

            • 1200

            • DEF:

            • 2200


            If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


            1 copyDroll & Lock Bird
            1 copyDroll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            3 copiesGorgonic Umbral Horror 3 copiesGorgonic Umbral Horror
            Gorgonic Umbral Horror
            DARK 4
            Gorgonic Umbral Horror
            • ATK:

            • 1200

            • DEF:

            • 0


            You cannot Special Summon from the Extra Deck, except "Number" Xyz Monsters. You can only use each of the following effects of "Gorgonic Umbral Horror" once per turn. If you control no monsters, or all monsters you control are "Umbral Horror" monsters: You can Special Summon this card from your hand, and if you do, add 1 non-Rock "Umbral Horror" monster from your Deck to your hand. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials.


            3 copiesK9-04 Noroi
            3 copiesK9-04 Noroi
            K9-04 Noroi
            EARTH 5
            K9-04 Noroi
            • ATK:

            • 2200

            • DEF:

            • 1500


            If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.


            2 copiesK9-17 Izuna 2 copiesK9-17 Izuna
            K9-17 Izuna
            EARTH 5
            K9-17 Izuna
            • ATK:

            • 2100

            • DEF:

            • 1600


            If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


            1 copyK9-66a Jokul
            1 copyK9-66a Jokul
            K9-66a Jokul
            DARK 5
            K9-66a Jokul
            • ATK:

            • 2000

            • DEF:

            • 1900


            If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.


            1 copyK9-66b Lantern 1 copyK9-66b Lantern
            K9-66b Lantern
            DARK 5
            K9-66b Lantern
            • ATK:

            • 2000

            • DEF:

            • 1900


            If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.


            1 copyK9-ØØ Lupis 1 copyK9-ØØ Lupis
            K9-ØØ Lupis
            EARTH 5
            K9-ØØ Lupis
            • ATK:

            • 2300

            • DEF:

            • 200


            An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


            1 copyMaxx "C"
            1 copyMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            1 copyShining Umbral Horror 1 copyShining Umbral Horror
            Shining Umbral Horror
            LIGHT 4
            Shining Umbral Horror
            • ATK:

            • 0

            • DEF:

            • 2000


            If you Normal or Special Summon an "Umbral Horror" monster(s) and/or a "Masquerade" Xyz Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, and if you do, draw 1 card, then if you drew an "Umbral Horror" monster, you can Special Summon it. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Shining Umbral Horror" once per turn.


            2 copiesThousand Umbral Horror 2 copiesThousand Umbral Horror
            Thousand Umbral Horror
            DARK 4
            Thousand Umbral Horror
            • ATK:

            • 0

            • DEF:

            • 0


            (Quick Effect): You can send this card from your hand or field to the GY; place 1 "Seventh Barian's" from your hand or Deck face-up in your Field Zone, also you cannot Special Summon from the Extra Deck until the end of your next turn, except Xyz Monsters. If an Xyz Monster(s) is Special Summoned while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you take no effect damage from your card effects for the rest of this turn. You can only use each effect of "Thousand Umbral Horror" once per turn.


            2 copiesV Umbral Horror 2 copiesV Umbral Horror
            V Umbral Horror
            DARK 4
            V Umbral Horror
            • ATK:

            • 500

            • DEF:

            • 1500


            If this card is Normal or Special Summoned: You can add 1 "Umbral Horror" monster from your Deck to your hand, except "V Umbral Horror". You can banish this card from your GY, then target 1 "Masquerade" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number" monster that is 1 Rank higher than that monster you control, by using it as material (this is treated as an Xyz Summon, transfer its materials). You can only use each effect of "V Umbral Horror" once per turn.


            2 copiesAsh Blossom & Joyous Spring 2 copiesAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            2 copiesGhost Belle & Haunted Mansion 2 copiesGhost Belle & Haunted Mansion
            Ghost Belle & Haunted Mansion
            EARTH 3
            Ghost Belle & Haunted Mansion
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


            2 copiesGhost Ogre & Snow Rabbit 2 copiesGhost Ogre & Snow Rabbit
            Ghost Ogre & Snow Rabbit
            LIGHT 3
            Ghost Ogre & Snow Rabbit
            • ATK:

            • 0

            • DEF:

            • 1800


            When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


            3 copies"A Case for K9"
            3 copies"A Case for K9"
            "A Case for K9"
            Spell Continuous
            "A Case for K9"

              When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.


              1 copyCrossout Designator
              1 copyCrossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                3 copiesD.D. Designator 3 copiesD.D. Designator
                D.D. Designator
                Spell Normal
                D.D. Designator

                  Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove that 1 card from play. If they do not have the declared card in their hand, remove 1 random card in your hand from play.


                  3 copiesDeck Lockdown 3 copiesDeck Lockdown
                  Deck Lockdown
                  Spell Continuous
                  Deck Lockdown

                    Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.


                    3 copiesGordian Slicer 3 copiesGordian Slicer
                    Gordian Slicer
                    Spell Normal
                    Gordian Slicer

                      This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                      1 copyK9-LC Release Restraint 1 copyK9-LC Release Restraint
                      K9-LC Release Restraint
                      Spell Quick
                      K9-LC Release Restraint

                        Target 1 "K9" Xyz Monster or 1 Rank 5 Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster). At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-LC Release Restraint" once per turn.


                        1 copyK9-X Forced Release 1 copyK9-X Forced Release
                        K9-X Forced Release
                        Spell Quick
                        K9-X Forced Release

                          During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.


                          1 copyPot of Avarice
                          1 copyPot of Avarice
                          Pot of Avarice
                          Spell Normal
                          Pot of Avarice

                            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                            Tag(s):

                            1 copyRank-Up-Magic - The Seventh One 1 copyRank-Up-Magic - The Seventh One
                            Rank-Up-Magic - The Seventh One
                            Spell Normal
                            Rank-Up-Magic - The Seventh One

                              To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


                              3 copiesSeventh Ascension 3 copiesSeventh Ascension
                              Seventh Ascension
                              Spell Normal
                              Seventh Ascension

                                Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                                2 copiesSeventh Barian's 2 copiesSeventh Barian's
                                Seventh Barian's
                                Spell Field
                                Seventh Barian's

                                  Each player can only Special Summon non-"Number" monsters from the Extra Deck twice per turn while this card is face-up on the field. You can only use each of the following effects of "Seventh Barian's" once per turn. During your Main Phase: You can add 1 "Umbral Horror" monster from your Deck to your hand, then discard 1 card. During the End Phase: Each player takes 400 damage for each Xyz Monster on the field.


                                  1 copySeventh Tachyon
                                  1 copySeventh Tachyon
                                  Seventh Tachyon
                                  Spell Normal
                                  Seventh Tachyon

                                    Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                    2 copiesBarian's Seal 2 copiesBarian's Seal
                                    Barian's Seal
                                    Trap Counter
                                    Barian's Seal

                                      When your opponent activates a Spell/Trap Card, or monster effect, while you control a "CXyz" monster or a "Number C" monster with a number between "101" and "107" in its name: Negate the activation, then you can attach 1 monster from either field or GY to 1 Xyz Monster you control. You can banish this card from your GY; Special Summon 2 "Umbral Horror" monsters from your GY. You can only use 1 "Barian's Seal" effect per turn, and only once that turn.


                                      2 copiesSolemn Accusation 2 copiesSolemn Accusation
                                      Solemn Accusation
                                      Trap Counter
                                      Solemn Accusation

                                        You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.


                                        1 copyCXyz Chaos Barian Hope Dragon 1 copyCXyz Chaos Barian Hope Dragon
                                        CXyz Chaos Barian Hope Dragon
                                        DARK
                                        CXyz Chaos Barian Hope Dragon
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        3+ Level 7 monsters You can also Xyz Summon this card by using 1 "Number C" monster you control with a number between "101" and "107" in its name (transfer its materials). Gains 1000 ATK for each material attached to it. While this card has a "Number C" monster as material, your opponent cannot add cards from the Deck to the hand, except by drawing them. Once per turn: You can detach 1 material from this card; attach the top 2 cards of your opponent's Deck to this card.


                                        1 copyCXyz N.As.Ch. Knight 1 copyCXyz N.As.Ch. Knight
                                        CXyz N.As.Ch. Knight
                                        WATER
                                        CXyz N.As.Ch. Knight
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 3000


                                        3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                                        1 copyDivine Arsenal AA-ZEUS - Sky Thunder 1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        LIGHT
                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                        Tag(s):

                                        1 copyK9-17 "Ripper" 1 copyK9-17 "Ripper"
                                        K9-17 "Ripper"
                                        WIND
                                        K9-17 "Ripper"
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1800


                                        2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


                                        1 copyK9-ØØ "Hound" 1 copyK9-ØØ "Hound"
                                        K9-ØØ "Hound"
                                        LIGHT
                                        K9-ØØ "Hound"
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2500


                                        2 Level 5 monsters Cannot be destroyed by battle or your opponent's card effects the turn it is Special Summoned. Each time your opponent activates a monster effect, this card gains 500 ATK when that effect resolves. Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 card on the field; banish it.


                                        1 copyK9-X "Ripper/M" 1 copyK9-X "Ripper/M"
                                        K9-X "Ripper/M"
                                        WIND
                                        K9-X "Ripper/M"
                                        • ATK:

                                        • 3100

                                        • DEF:

                                        • 2600


                                        2 Level 9 monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "K9-X "Ripper/M"" once per turn. If this card is Special Summoned by a "K9" Spell/Trap effect: You can target up to 2 cards in your opponent's GY and/or banishment; shuffle them into the Deck. When your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate that effect, then destroy all cards on the field.


                                        1 copyK9-X "Werewolf" 1 copyK9-X "Werewolf"
                                        K9-X "Werewolf"
                                        LIGHT
                                        K9-X "Werewolf"
                                        • ATK:

                                        • 3300

                                        • DEF:

                                        • 2500


                                        2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.


                                        1 copyN.As.H. Knight 1 copyN.As.H. Knight
                                        N.As.H. Knight
                                        WATER
                                        N.As.H. Knight
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 2700


                                        2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                                        1 copyNumber 104: Masquerade 1 copyNumber 104: Masquerade
                                        Number 104: Masquerade
                                        LIGHT
                                        Number 104: Masquerade
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 1200


                                        3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                        1 copyNumber 104: Masquerade Vain 1 copyNumber 104: Masquerade Vain
                                        Number 104: Masquerade Vain
                                        LIGHT
                                        Number 104: Masquerade Vain
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 1200


                                        3 Level 4 monsters Once per turn: You can detach 1 material from this card; add 1 "Barian's" Spell/Trap from your Deck to your hand. A monster that was Xyz Summoned using this card on the field as material gains this effect. ● If it is Xyz Summoned: Activate this effect; your opponent can banish 4 monsters with different Attributes and 1 Spell from their Deck. If they do not, you banish the top 10 cards of their Deck. You can only use this effect of "Number 104: Masquerade Vain" once per turn.


                                        1 copyNumber 106: Giant Hand 1 copyNumber 106: Giant Hand
                                        Number 106: Giant Hand
                                        EARTH
                                        Number 106: Giant Hand
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2000


                                        2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                        1 copyNumber C104: Umbral Horror Masquerade 1 copyNumber C104: Umbral Horror Masquerade
                                        Number C104: Umbral Horror Masquerade
                                        DARK
                                        Number C104: Umbral Horror Masquerade
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 1500


                                        4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                                        1 copyNumber C104: Umbral Horror Masquerade Victory 1 copyNumber C104: Umbral Horror Masquerade Victory
                                        Number C104: Umbral Horror Masquerade Victory
                                        DARK
                                        Number C104: Umbral Horror Masquerade Victory
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 1500


                                        4 Level 5 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card your opponent controls; destroy it. If this card battles an opponent's monster, during damage calculation: This card's ATK/DEF become that opponent's monster's ATK or DEF (whichever is higher) +100 during damage calculation only. If this card destroys a monster by battle: Send 1 random card from your opponent's hand to the GY, and if you do, halve your opponent's LP.


                                        1 copyNumber C106: Giant Red Hand 1 copyNumber C106: Giant Red Hand
                                        Number C106: Giant Red Hand
                                        EARTH
                                        Number C106: Giant Red Hand
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2000


                                        3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.


                                        1 copySuper Starslayer TY-PHON - Sky Crisis 1 copySuper Starslayer TY-PHON - Sky Crisis
                                        Super Starslayer TY-PHON - Sky Crisis
                                        DARK
                                        Super Starslayer TY-PHON - Sky Crisis
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2900


                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                        ocg
                                        Umbral Horror
                                        5







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